3 #include <kiba/gpu/device.h>
4 #include <vulkan/vulkan.h>
10 VkDeviceMemory *memory,
11 VkMemoryRequirements requirements,
12 VkMemoryPropertyFlagBits properties);
16 VkRenderPass renderpass,
17 VkFramebuffer *out_framebuffer);
21 VkRenderPass *out_renderpass);
23 void vk_device_set_object_name(VkDevice device, VkObjectType type,
void *handle,
const char *name);