kiba-engine
limits.h
1 #pragma once
2 
3 // TODO define maximums for e.g. bind groups, color attachments, attachments, mip levels etc.
4 // would allow certain structures to contain static arrays instead of dynamic arrays
5 
6 #define KB_GPU_MAX_COLOR_ATTACHMENTS 8
7 #define KB_GPU_MAX_ATTACHMENTS (KB_GPU_MAX_COLOR_ATTACHMENTS * 2 + 1)