kiba-engine
kiba
gpu
limits.h
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#pragma once
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// TODO define maximums for e.g. bind groups, color attachments, attachments, mip levels etc.
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// would allow certain structures to contain static arrays instead of dynamic arrays
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#define KB_GPU_MAX_COLOR_ATTACHMENTS 8
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#define KB_GPU_MAX_ATTACHMENTS (KB_GPU_MAX_COLOR_ATTACHMENTS * 2 + 1)
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