kiba-engine
|
Input abstraction layer. More...
#include <kiba/defines.h>
Go to the source code of this file.
Typedefs | |
typedef enum key_code | key_code |
All available keycodes. | |
Enumerations | |
enum | key_code { KEY_MOUSE_LEFT , KEY_MOUSE_RIGHT , KEY_MOUSE_MIDDLE , KEY_BACKSPACE , KEY_ENTER , KEY_TAB , KEY_SHIFT_L , KEY_SHIFT_R , KEY_CONTROL_L , KEY_CONTROL_R , KEY_ALT_L , KEY_ALT_R , KEY_SUPER_L , KEY_SUPER_R , KEY_PAUSE , KEY_CAPITAL , KEY_ESCAPE , KEY_SPACE , KEY_HOME , KEY_END , KEY_PAGE_UP , KEY_PAGE_DOWN , KEY_LEFT , KEY_UP , KEY_DOWN , KEY_RIGHT , KEY_PRINT , KEY_INSERT , KEY_DELETE , KEY_A , KEY_B , KEY_C , KEY_D , KEY_E , KEY_F , KEY_G , KEY_H , KEY_I , KEY_J , KEY_K , KEY_L , KEY_M , KEY_N , KEY_O , KEY_P , KEY_Q , KEY_R , KEY_S , KEY_T , KEY_U , KEY_V , KEY_W , KEY_X , KEY_Y , KEY_Z , KEY_SEMICOLON , KEY_PLUS , KEY_EQUAL , KEY_COMMA , KEY_MINUS , KEY_PERIOD , KEY_SLASH , KEY_GRAVE , KEY_QUOTE , KEY_BRACKET_L , KEY_BRACKET_R , KEY_BACK_SLASH , KEY_0 , KEY_1 , KEY_2 , KEY_3 , KEY_4 , KEY_5 , KEY_6 , KEY_7 , KEY_8 , KEY_9 , KEY_NUMPAD0 , KEY_NUMPAD1 , KEY_NUMPAD2 , KEY_NUMPAD3 , KEY_NUMPAD4 , KEY_NUMPAD5 , KEY_NUMPAD6 , KEY_NUMPAD7 , KEY_NUMPAD8 , KEY_NUMPAD9 , KEY_NUMPAD_ENTER , KEY_SEPARATOR , KEY_DECIMAL , KEY_ADD , KEY_MULTIPLY , KEY_SUBTRACT , KEY_DIVIDE , KEY_NUMLOCK , KEY_F1 , KEY_F2 , KEY_F3 , KEY_F4 , KEY_F5 , KEY_F6 , KEY_F7 , KEY_F8 , KEY_F9 , KEY_F10 , KEY_F11 , KEY_F12 , KEY_F13 , KEY_F14 , KEY_F15 , KEY_F16 , KEY_F17 , KEY_F18 , KEY_F19 , KEY_F20 , KEY_F21 , KEY_F22 , KEY_F23 , KEY_F24 , KEY_CODE_MAX } |
All available keycodes. | |
Functions | |
b8 | input_initialize (void) |
Initialize the input system. More... | |
void | input_shutdown (void) |
Shutdown input system. | |
void | input_update (f64 delta_time) |
Updates the input system. More... | |
KB_API b8 | input_is_key_down (key_code key) |
Check if a key is currently down. More... | |
KB_API b8 | input_was_key_down (key_code key) |
Check if a key was down before the last update. More... | |
KB_API b8 | input_is_key_up (key_code key) |
Check if a key is currently up. More... | |
KB_API b8 | input_was_key_up (key_code key) |
Check if a key was up before the last update. More... | |
KB_API b8 | input_is_key_held (key_code key) |
Check if a key is held. More... | |
KB_API void | input_mouse_position (u32 *x, u32 *y) |
Get current mouse position. More... | |
KB_API b8 | input_mouse_moved (u32 *x, u32 *y) |
Check if mouse moved. More... | |
KB_API i8 | input_mouse_wheel (void) |
Get current mouse wheel scrolling direction. More... | |
void | input_process_key (key_code key, b8 pressed) |
Set current state for a key. More... | |
void | input_process_mouse_position (u32 x, u32 y) |
Set current state for the mouse position. More... | |
void | input_process_mouse_wheel (i8 wheel_pos) |
Set current scrolling wheel direction for the mouse. More... | |
Input abstraction layer.
Treats input as a state that can be queried at any time.
Definition in file input.h.
b8 input_initialize | ( | void | ) |
KB_API b8 input_is_key_down | ( | key_code | key | ) |
KB_API b8 input_is_key_held | ( | key_code | key | ) |
KB_API b8 input_is_key_up | ( | key_code | key | ) |
KB_API b8 input_mouse_moved | ( | u32 * | x, |
u32 * | y | ||
) |
Check if mouse moved.
x | points to x delta of the mouse since last update, will be populated by the function |
y | points to y delta of the mouse since last update, will be populated by the function |
KB_API void input_mouse_position | ( | u32 * | x, |
u32 * | y | ||
) |
KB_API i8 input_mouse_wheel | ( | void | ) |
void input_process_key | ( | key_code | key, |
b8 | pressed | ||
) |
void input_process_mouse_position | ( | u32 | x, |
u32 | y | ||
) |
void input_process_mouse_wheel | ( | i8 | wheel_pos | ) |
void input_update | ( | f64 | delta_time | ) |
KB_API b8 input_was_key_down | ( | key_code | key | ) |