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enum gpu_texture_format | format |
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b8 | depth_write_enabled |
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enum gpu_compare_func | depth_compare |
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struct { |
struct { |
enum | {
GPU_STENCIL_OPERATION_KEEP
, GPU_STENCIL_OPERATION_ZERO
, GPU_STENCIL_OPERATION_REPLACE
, GPU_STENCIL_OPERATION_INVERT
,
GPU_STENCIL_OPERATION_INCREMENT_CLAMP
, GPU_STENCIL_OPERATION_DECREMENT_CLAMP
, GPU_STENCIL_OPERATION_INCREMENT_WRAP
, GPU_STENCIL_OPERATION_DECREMENT_WRAP
} |
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enum gpu_compare_func compare |
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enum gpu_depth_stencil_state:: { ... } :: fail_op |
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enum gpu_depth_stencil_state:: { ... } :: depth_fail_op |
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enum gpu_depth_stencil_state:: { ... } :: pass_op |
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} front |
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struct { |
enum | {
GPU_STENCIL_OPERATION_KEEP
, GPU_STENCIL_OPERATION_ZERO
, GPU_STENCIL_OPERATION_REPLACE
, GPU_STENCIL_OPERATION_INVERT
,
GPU_STENCIL_OPERATION_INCREMENT_CLAMP
, GPU_STENCIL_OPERATION_DECREMENT_CLAMP
, GPU_STENCIL_OPERATION_INCREMENT_WRAP
, GPU_STENCIL_OPERATION_DECREMENT_WRAP
} |
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enum gpu_compare_func compare |
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enum gpu_depth_stencil_state:: { ... } :: fail_op |
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enum gpu_depth_stencil_state:: { ... } :: depth_fail_op |
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enum gpu_depth_stencil_state:: { ... } :: pass_op |
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} back |
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u8 read_mask |
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u8 write_mask |
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} | stencil |
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struct { |
f32 constant |
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f32 slope_scale |
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f32 clamp |
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} | depth_bias |
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Definition at line 319 of file types.h.
The documentation for this struct was generated from the following file: